

3D Icons in the in game HUD get covered from walls sometimes and from player weapon Character model is not properly rendered in Setup submenus Framerate is unstable, especially in Team Arena and OpenArena This means some stuffs (especially in the renderer) are missing (eg. Increasing it to 960x544 is possible (look up to this post) but not recommended.Ĥ) OpenArena core doesn't use OpenArena engine but still ioquake3 engine. Framerate's already kinda bad but playable on relatively small maps. You can solve this issue by forcing interpreter instead of dynarec (To do so, edit vm_ui, vm_game and vm_cgame values in ux0:data/openarena/baseoa/q3config.cfg from 0 to 1) but interpreter is A LOT slower than dynarec.ģ) By default the core runs at 480x272 resolution. OpenArena core is highly experimental (even more than Team Arena one) so expect issues on larger scale:ġ) It doesn't have dynamic libraries support for QVMs: This means game will have in general lower performances and will use dynarec.Ģ) Related to dynarec, it is unstable which means you have to expect crashes. Place pk3 files from baseq3 folder to ux0:data/ioq3/baseq3 folder for standard game and pk3 files from missionpack folder to ux0:data/ioq3/missionpack folder for Quake 3: Team Arena. To use full game files, you'll need data files updated to latest patch available.
#QUAKE III ARENA HOW TO#
Select = Show Score How to use full game files: To use lower resolutions to improve framerate more, edit in q3config file the r_mode parameter to: If you want to change some settings, edit q3config file inside baseq3 folder. I suggest NOT TO MESS UP with Setup menu since the release will have an already tweaked config file that should offer a good framerate without downgrading too much graphics. It's still in current BETA stage so expect bugs and unstable framerate but as of now it's already enjoyable for playing. VitaQuakeIII is a port of Quake 3: Arena and Quake 3: Team Arena based on ioquake3 engine.
